
John Wang
Build quietly. Arrive fully.

Where Intention Meets Execution
"I build slowly, but I do not stall. I create worlds—cardboard, digital, drawn—then leave them standing to see who dares to walk in. Some were sold, some were shelved, all were real. I’ve worked quietly under names you won’t find on billboards, moved six-figure machines before lunch, and still found time to voice a slime or two before sleep. I don’t show everything I do—only what lasts. If you’re here, I’ll let the work speak. But know this: I arrive ready. Always."
I designed, drew, and animated everything - mostly on pencil and paper.
Projects I've worked on

Brave Eduardo
Brave Eduardo is a 2D open-world RPG inspired by Victorian England, featuring over 30 quests and a richly illustrated world. I personally wrote all dialogue, designed every item, and drew and animated every asset by hand, using frame-by-frame techniques. The game is set to be published by Gamera Games for Steam and Nintendo Switch.

Soluna Explorers
Soluna Explorers: The Card Game is a fully self-developed, entry-level cooperative RPG card game that I designed, illustrated, and marketed from the ground up. I created over 200 unique cards, wrote all scenarios and rule systems, and ran a successful Kickstarter campaign—achieving a 1:33 dollar ad-to-conversion ratio using Meta ads I optimized myself. I also built the companion app and handled all fulfillment logistics. From worldbuilding and visual design to marketing and distribution, I managed every aspect—demonstrating my ability to lead complex creative projects from concept to completion across multiple disciplines.

Soluna Explorers Mobile Game
Launched in under 10 weeks on mobile, Soluna Explorers is a text-based, card-RPG hybrid featuring short, strategic adventures. I designed 12–15 unique location cards, boss encounters, and UI, supported by weekly YouTube videos and a successful Kickstarter campaign. My marketing efforts—especially the 1:33 conversion rate and Instagram growth—highlighted its success as a community-driven, bite-sized game

Buado
Buado is a strategy card game I fully designed and illustrated, featuring 130+ hand-drawn cards and quirky teddy bear characters. Successfully funded on Kickstarter in 2022, I led game design, marketing, and fulfillment, using Meta ads to achieve strong ROI on a tight budget.

Soluna Explorers SRPG
Soluna Explorers SRPG is a mobile strategy RPG I developed solo in under two weeks, using AI-assisted tools to prototype monetization systems. It extends the Soluna universe with tactical gameplay, hand-drawn characters, and fast development aimed at testing player engagement on mobile.

Never Ending Night (PC/MAC)
Released on Steam in 2015, Never Ending Night is a 2D side-scrolling exploration RPG centered on Cain’s journey through a mysterious and fragmented world. I led the design on rich story-driven quests and atmospheric interactions, balancing combat, exploration, and narrative to create a “visual masterpiece” praised by reviewers

Mirablade (iOS/Android)
In 2018, Mirablade launched on iOS and Android, blending hack-and-slash combat with weapon crafting and customization. I developed core systems that allowed players to craft swords, collect accessories, and harness unique weapon abilities against challenging foes—a prototype of fast-paced, skill-driven gameplay

Soluna Explorers Companion App
The Soluna Explorers Companion App was built in just 3 hours using Unity, combining my 13+ years of game development experience with strategic use of AI tools. Designed to replace physical coins and dice from the card game, the app streamlines play while improving accessibility. This project highlights not only my technical efficiency and deep Unity expertise but also my adaptability and resourcefulness in rapidly delivering polished, functional tools.